Allows arbitrary transforms to be easily applied to hands in the Leap Frame
This plugin doesn't require THREE.js or the rigged hand, but works with both.
if transform is set, all other properties will be ignored
transform: a THREE.Matrix4 directly. This can be either an array of 16-length, or a THREE.matrix4
quaternion: a THREE.Quaternion
position: a THREE.Vector3
scale: a THREE.Vector3