Corridor 17 VR

VR   380   
unity3d
Come test your mettle and see how far along the corridor you can go!
Ab15fc3e-e8cd-46a1-83dd-53850569c0c8

This virtual reality app requires the use of an Oculus Rift DK2 and a Rift-mounted Leap Motion Controller (using the VR Developer Mount or unofficial alternative).

#3DJam - this app can be downloaded through the developers Itch.io page.

Available for Windows.

Corridor 17

Welcome to Corridor 17, the most challenging (and some say annoying) pilot trial this side of the Galaxy! Come test your mettle and see how far along the corridor you can go!

Corridor 17 is a mix between endless runner and shoot 'em up. Your objective is to pilot your ship as far down the corridor as possible without dying. In your way are devious traps, obstacles and a mini (somewhat suicidal) robot army. Fear not though, for between your superior flying skills and laser marksmanship, this should be a walk in the park .... right ?

Gameplay instructions

Pilot your ship using the Oculus Rift DK2's head tracking. Dodge obstacles by leaning left/right and raising/lowering your head. Leaning backward/forward can also be used to momentarily alter your speed which is useful when dodging certain obstacles.
Pulverize any that try to stop you by using the Leap Motion Controller! Waving each hand in front of the Leap Motion Controller will control that hand's respective cannon (eg Left hand, Left Cannon).
For the speed junkies among us, we have also included "Turbo Mode" ! Give this a shot if the default flight speed puts you to sleep !

Configuration Tips (If using Leap Motion)

Leap Motion Controller should be mounted on the front of the Oculus Rift and facing forward.
If the Oculus camera goes out of sync for some reason, pressing ESC will restart the level and recalibrate your ship's position.
To prevent your hands from interfering with the Oculus Rift's head tracking, we suggest mounting the Oculus Rift's camera above the player's height and angled downwards to face the player. Alternatively, you could also try facing left/right away from the camera.

Development Team:

David Ho (Programming/Game Design)
Julian Chan (Level Design)
Our Black Dolphins (Music)

Bug Reporting
If you have a problem with the game, do not hesitate to drop us an email and we'll fix it as quickly as we can. Contact us here: Studio17Games@gmail.com

Get in touch or catch us on the Leap Motion forums.

If you get a black screen when attempting to run the game in "Direct to Rift" mode, try creating a shortcut for "Corridor17_DirectToRift.exe" and adding the "-force-d3d11" flag. Check out this link for an example.

Acknowledgements
Thanks to the guys at Leap Motion for organizing this Jam ! This is our first attempt at indie game development and we probably wouldn't have gotten started at all if not for this opportunity. We'd also like to thank the following people who have contributed to our Jam submission in one way or another !

To our wives, thanks for the endless support and putting up with us neglecting you for six weeks. We promise we'll make it up to you ! =X
Alicia Tan
Rachel Koh
To our sponsors, thanks for loaning us Leap Motion Controllers and Oculus Rift DK2s !
Daryl Lee
Choo Kang Looi
To our play testers, thanks for helping us balance the game and contributing ideas. The game is a much friendlier experience thanks to you !
Ang Jiong Hui
Angeline Lim
Tan Chee Ann
Tan Min Rui
Derek Ho
Victor Ho
Ruby Ho
Andrew Tan
Edwin Chung
Elise Yap
Lim Heng Swee
Grace See
Andrew Ho
Harry Neo
Jerry Tamilchelvamani
Kevin Po
Dominic Sum
Lim Teng Chek
Wee Li Yen
Ng Tzu Hon
To the generous folks on the Unity Asset store, this game owes its visual aesthetics to you ! You rock !
SC _ CGPitbull
Hedgehog Team
Popup Asylum
256px
3DMondra
Will B