Camera Alignment for Hybrid Reality

VR   761     
Learn why one-to-one camera alignment is ideal for augmented reality
Download Executable Available for Windows and OSX.

This virtual reality app requires the use of an Oculus Rift and a Rift-mounted Leap Motion Controller (using the VR Developer Mount or unofficial alternative). Before using, enable "Allow Images" through the Leap Motion Control Panel to enable video passthrough. Available for both Windows and OSX.

Alignment vs. Scaling

When it comes to augmented reality, the right camera alignment and scale are absolutely essential to bridging the gap between real and virtual worlds. Since the Leap Motion Controller's cameras are closer together than the average human interpupillary distance (IPD), this presents some challenges. This Unity example lets you experience first-hand why one-to-one alignment between the Leap Motion cameras and the virtual cameras is the best approach, over and above player/world rescaling.

The source code for the example can be found in our core Unity Assets. For the scene file, refer to Assets/LeapMotion+OVR/Scenes/SpaceTimeAlignment.unity.

Learn more on our blog:
Check out the full VR Design Guidelines:
Windows 32-bit version available here